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These are the trials in this game:<br>
1.<b>Turbo Dash</b>(a "typical"dash race)<br>
2.<b>Interceptor</b>(intercept the fireballs that comes from a boat)<br>
3.<b>Missile Toss</b>(Launch a missile)<br>
4.<b>Numan Sniper</b>(Similar to Interceptor,but you have to kill monsters)<br>
5.<b>Vs. Express</b>(Block a train)<br>
6.<b>Tower Topper</b>(climb with jumps over two Towers)<br>
7.<b>Nostop Rock Chop</b>(Destroy rocks)<br>
8.<b>Niagara Jumps</b>("simple" Triple Jumps)<br>
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Here's the scoring system for every trial that the game use for your performance:<br>
1st type:(1 & 6) use seconds,<br>
2nd type:(3,5 &

3rd type:(2 & 4) use points according to how fast you killed the enemy/missile,<br>
4th type:(7) give one point for every rock destroyed.<br>
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Now that I have bored everyone with these descriptions,come up to the point,the scoring system:
1st type:10000-(scorex100)(a la Gtmr) <br>
2nd type:scorex25 for Missile Toss,scorex150 for the other two<br>
3rd type:score for Interceptor,(score/10)x2 for Numan Sniper<br>
4th type:scorex50<br>
Luckly,the game gives a resume at the end,so it's easy to keep trace of the final score.I've tried to give to every trial the same importance(about 10000 to everyone),but I know also that is difficult to calculate the score to this manner(and not perfect).Anyone has propositions,suggests,flames,ecc?
So long,
Kale
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angelo.salese@tin.it