Golden Era Game of the Week 4/17/04: Cloud 9
Posted: Fri Apr 16, 2004 2:47 pm
Golden Era Game of the Week
See introduction here
The Game: Cloud 9
romname: cloud9
Reward: $25 (usd)
Deadline for submission to MARP: April 23, 2004 2359 hours GMT
Further Bounty: $25 (usd) for shooting a 500 pt "tornado" by August 1, 2004
Claimed by SJK 4/18/04
Comments: I originally chose this game because the mechanics are much like Centipede, and I wasn't able to get anywhere on it the times I had tried before. I couldn't play back any of the previous submissions, so I couldn't see how anyone else played. Low and behold, the first day I played it for the purpose of this challenge I began to see improvement, and on the second day I was beating the MARP high score. Oh well, let's see what everyone else can do on it.
Use WolfMAME .81
Must be recorded with -nosound
Since there won't be any information out there on playing this one I'll offer my observations:
The object here is to complete waves by shooting all the clouds with your shooter. It works much like Centipede, plus you have a super-zap (one per shooter?) which kill all enemies on screen.
As rain falls from the clouds, it gradually fills your chamber at the bottom of the screen. When it becomes full of water, you die. If you keep your shooter under water too long, you die. You also move more slowly in the water. If you come in contact with any of the enemies, you die.
When wet, your shooter is blue and raindrops do not affect it. If you stay dry too long, the shooter will turn red. When it is red, getting hit by a raindrop will knock it to the bottom, helpless for an second, but cools it off back to blue. Brief contact with a fire will also turn the shooter red.
The only enemy down in the chamber is the "demon". If you take too long to finish a wave, he speeds up drastically, and you are in BIG trouble. This is a good time to use the super-zap to buy a little extra time and desperately try to finish off the clouds.
Once you shoot through the bricks, you can go above the chamber, safe from the demon, but then you are vulnerable to bats and fires set off by lightning bolts.
The game lists a tornado as one of the hazards, but I have never seen one, perhaps because I have not gotten far enough in the game. That is why I offer the bounty for shooting one.
See introduction here
The Game: Cloud 9
romname: cloud9
Reward: $25 (usd)
Deadline for submission to MARP: April 23, 2004 2359 hours GMT
Further Bounty: $25 (usd) for shooting a 500 pt "tornado" by August 1, 2004
Claimed by SJK 4/18/04
Comments: I originally chose this game because the mechanics are much like Centipede, and I wasn't able to get anywhere on it the times I had tried before. I couldn't play back any of the previous submissions, so I couldn't see how anyone else played. Low and behold, the first day I played it for the purpose of this challenge I began to see improvement, and on the second day I was beating the MARP high score. Oh well, let's see what everyone else can do on it.
Use WolfMAME .81
Must be recorded with -nosound
Since there won't be any information out there on playing this one I'll offer my observations:
The object here is to complete waves by shooting all the clouds with your shooter. It works much like Centipede, plus you have a super-zap (one per shooter?) which kill all enemies on screen.
As rain falls from the clouds, it gradually fills your chamber at the bottom of the screen. When it becomes full of water, you die. If you keep your shooter under water too long, you die. You also move more slowly in the water. If you come in contact with any of the enemies, you die.
When wet, your shooter is blue and raindrops do not affect it. If you stay dry too long, the shooter will turn red. When it is red, getting hit by a raindrop will knock it to the bottom, helpless for an second, but cools it off back to blue. Brief contact with a fire will also turn the shooter red.
The only enemy down in the chamber is the "demon". If you take too long to finish a wave, he speeds up drastically, and you are in BIG trouble. This is a good time to use the super-zap to buy a little extra time and desperately try to finish off the clouds.
Once you shoot through the bricks, you can go above the chamber, safe from the demon, but then you are vulnerable to bats and fires set off by lightning bolts.
The game lists a tornado as one of the hazards, but I have never seen one, perhaps because I have not gotten far enough in the game. That is why I offer the bounty for shooting one.